Thank you SO MUCH for being here and talking to us, and we'll wake up tomorrow and embody the British stereotype by drinking tea and blinking lots while responding to any comments you leave us overnight. :)ĮDIT (10PM BST): it's late in the UK, so we're going to answer a few more questions and then go to bed. Here's an official Weather Factory tweet, including our photos. And yeah, diluting the pool and let the Notoriety expire is also a good strategy. You can dilute the pool by having far more Mystique than Notoriety, but its not a guarantee they wont pick Notoriety, so keep this in mind. A subreddit dedicated to Weather Factorys Cultist Simulator. U/arabelladusk, who's our artist, producer and marketer. A subreddit dedicated to Weather Factorys Cultist Simulator. Hunter randomly picks between Mystique and Notoriety. 6K subscribers in the CultistSimulator community. This is despite the fact that its technically easier to kill a hunter than it is to destroy evidence (evidence destruction is capped at 70 success). U/lessofthat, who's our writer, designer and coder TL DR: Its kind of stupid that the other options (hiding/removing notoriety, destroying evidence) are much more viable than killing the hunter. So join us while we finally sort-of maybe relax now the game is out: let’s talk about games, what it's like being an indie, how you can work with someone you love without murdering each other. It's been four years in the making and we don't think there's anything else like it. 16 comments 2 Posted by u/ValeraFedorof 4 days ago Mod 'Looping job' isn't working, please help Good day, dear cultists I have been searching online for a working version of the 'Looping job' mod or any equivalent because playing this truly wonderful game without this mod is very inconvenient. The game we’ve just launched, BOOK OF HOURS, is a narrative crafting RPG where you manage an occult library. We work with an orbiting group of fantastic freelancers, but we're old-school indie: no publishers, no microtransactions, just us making the stuff we love and hoping that when we release it some other people love it too. Hello r/gaming! We're a two-person indie team who’ve been making 'literary indie games' for a decade-plus.
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